Understanding Card Conditions
Title: Guide to Card Conditions & Grading Description: How we define card conditions from Near Mint to Damaged.
At TCG Direct, we use a strict 5-point grading scale to ensure you know exactly what you're buying. All sellers are required to list cards using these definitions:
1. Near Mint (NM)
Cards in Near Mint condition show minimal to no wear from shuffling, play, or handling and can have a nearly unmarked surface, crisp corners, and unblemished edges outside of a few minimal nicks.
Allowed: A tiny edge nick or a microscopic scratch is permissible.
Not Allowed: Clouding, creases, or visible surface wear.
2. Lightly Played (LP)
Lightly Played cards may have minor border or corner wear or even just slight scuffs or scratches. There are no major defects.
Allowed: Minor border wear, corner wear, slight scratches, or scuffing.
Not Allowed: Liquid damage, bends, or creases.
3. Moderately Played (MP)
Moderately Played cards can have border wear, corner wear, scratching or scuffing, creases or whitening, or minor dirt or slight bends.
Allowed: Border wear, corner wear, scratching, scuffing, creases, whitening, or minor dirt.
Not Allowed: Liquid damage or major structural damage.
4. Heavily Played (HP)
Heavily Played cards show a severe amount of wear given the card's age. They may have major creasing, folding, heavy water damage, or heavy whitening.
Note: These cards are still tournament legal in sleeves if they do not have specific markings that make them identifiable.
5. Damaged (DMG)
Damaged cards can exhibit a tear, bend, or crease that may make the card illegal for tournament play, even in a sleeve.
Examples: Cards with tears, holes, water damage that warps the card, or severe bends.